PM3.02 - Diddy Kong - Subaction - LandingHeavy_1
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1 |
2 |
3 |
Stats
IASA: |
4 |
Subaction Index: |
0x33 |
Scripts
Main
- if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
- AsyncWait(18.0)
- AllowInterrupts
- else
- if ((InternalConstantInt(PreviousAction) Equal scalar(295)))
- AsyncWait(18.0)
- AllowInterrupts
- else
- if ((InternalConstantInt(PreviousAction) Equal scalar(298)))
- AsyncWait(16.0)
- AllowInterrupts
- else
- if ((InternalConstantInt(PreviousAction) Equal scalar(283)))
- AsyncWait(15.0)
- AllowInterrupts
GFX
- SyncWait(0.1)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffect1(5240)
- SyncWait(21.0)
- SoundEffect1(5311)
- SyncWait(5.0)
- SoundEffect1(5309)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- AsyncWait(4.0)
- Rumble { unk1: 23, unk2: 0 }
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }